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Post by «Luna» on Sept 14, 2013 13:16:45 GMT -6
I N P U T P L E A S E Share Your Opinion The staff team got together and were discussing some things. We have a few different ideas, but we also wanted to ask you guys how you felt about some stuff before putting any changes in effect. Read over the choices and respond to this thread. Do not just vote.
Option A - Have a combat system brought to A Future Without You. It would be a simple one that is easy to follow. Due to this being a text-based forum, it would be turn-based as well, which isn't something difficult to get involve with. Simple stats for tracking health and magic would be introduced. Gold earned would go to buying magic books to increase what a person knows. The current mage ranking system would be altered a bit to reveal which element a person has access to using. With this option, earning gold has a better purpose beyond just paying for food and housing, and random items. The introduction of more useful items would also occur. All of the current magic would be redone. When people buy a magic book, they do not know what the spell is, and it will be a surprise. Upgrading a weapon is also possible so that damage can be increased.
Option B - I enjoy having combat and magic be more free form like it currently is. I also enjoy having money involved to pay for housing and food. Getting money to pay for small things like this, having my character be paid for occupations, and that is fine.
Option C - Removing the money system would be good. I would like this to be completely free form and experiment with different things.
Option D - I like having a combat/weapon/blessing system, but I don't like paying for housing and food. Having money earned just from questing would get people move involved with each other and would be more fun.
Option E - What ideas do you have? What would you suggest? Please only vote this option if you are going to take some time and come up with a reasonable suggestion. If not, there is A, B, C, and D for your choosing.
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Post by Theris Lysander on Sept 14, 2013 13:29:47 GMT -6
There wasn't quite an option for what I wanted to vote, which is sort of a combination of B and D:
I think using the money system for bonus things (earning special rewards from quests, site events, etc) might be cute.
I think it'll get very tedious very quickly to post work-related threads every week, especially as we get busier or have characters get stuck in longer, work-unrelated threads that we want to finish first before committing to more posts. I think, at a minimum, we should assume our characters are at least eating each week unless we decide otherwise.
EDIT: To clarify, and after a bit more consideration, I am PERFECTLY FINE with zero money system.
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Post by Deleted on Sept 14, 2013 13:48:51 GMT -6
Considering I'm one of those people who tends to break the system... no I really do, I'm pretty sure both Carma and Bazaar can vouch for me on this just on the magic alone, that I don't mind having magic, weapons and what not being given by admins to maintain balance. Free form magic is really hard to do, because it is loosely defined and such, everyone has different ideas and branches.
Work threads confuse me, is it just a post doing work or is it a thread? Because if you have to create a thread every week that is going to get tedious and such. I leaned between D and something else. Why?
Because frankly I prefer combat to be more freeform, this might just be me though, I just find that magic is too loose to be left undefined in someway. Why freeform? Because while I enjoy roleplaying in DnD, a simple combat system tends to be really constricting, though using it as a baseline for time and actions is fine. Why do I say constricting? Because it limits interaction with the environment, something I really love to do... me being selfish here.
I really don't mind too much about the housing upkeep as long as well there is jobs, otherwise I'd have to kill myself to get quests done timely, it starts becoming stressful rather than immersive
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Post by Fayn Thenadir on Sept 14, 2013 14:18:10 GMT -6
I am in favour of Option B, buuuuut let me just be clear on some things.
I sort of agree with Aphe that creating a whole thread for the purpose of work every week might get tedious. As I understand it, you technically only need to do a single POST -- which I think is fine -- but even then the problem is that usually does mean starting a new thread, and suddenly each week you have more and more threads and either the old ones die or you have a lot of posting to do and it gets to be a hassle if you just don't have the time. (Student here, I am one of those time-lacking folks </3) I'm not really sure about how we could make that easier though...I'll PM somebody if I do think of something though.
As for magic and stuff being free-form, I have always liked that because it's fun to make up creative and unique abilities for your character. I think there SHOULD be some level of care taken with that though, because I know that some people can create these really powerful abilities and no one will be able to stand a chance against them, which is sort of unfair. I think there should be "example" spells that sort of dictate how much damage/healing/etc. a spell of a certain level can do...I mean, obviously a class S mage can do more damage than a class E mage, but unless we have a "standard" for the amount of damage these spells can do, it's hard to judge how powerful our abilities should be. That, or there could be a "pending approval" area where people post their abilities so they can be reviewed, and once they're approved we just put them in our character trackers.
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Post by «Hierophantasm» on Sept 14, 2013 14:32:20 GMT -6
This doesn't contain anything about ideas because I'm a staff member and this is up to you guys but there is something that I want to clear up:
Psst. Guys. You don't have to post an entirely new work thread every week. To quote from the work board:
That's one post proving the job is being done / was done, for an entire week. "Your character at work" could be them arriving at work, in the middle of the day, on break, leaving work after a long day, or any number of things, so don't think so narrowly. It could be going out gathering materials for your job, out running an errand, absolutely anything work related at all.
So you guys know, there is a reason for this. As some of you already know, we've done AFWY before. We had a really, really, REALLY huge problem with people claiming jobs and then never doing them; they were never at work, they never responded to threads in their shops, and they still got paid for them. This is to clear that up, so we don't have people taking jobs that someone else would be doing actively and then doing nothing with them.
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Post by Lycoris Sotiris on Sept 14, 2013 14:46:12 GMT -6
I voted for Option C with my second choice being Option A.
The way I look at it is this; right now we have a money system to earn money and nothing to actually spend it on besides housing and food. Buying weapons and magic is an option when a list is eventually made, but it feels like having a money system just for the same of having a money system when those things don't really do anything. That said, it is a big problem when people don't do their jobs if they have one. There were times when, like Hiero said, people just... didn't do their occupation and got paid for it still. Having the work-related post tracker will help with that.
I genuinely like having a simple battle system. It makes progression feel rewarding and actively gives people something to continuously work towards. With Option A, people could have 'quests' revolve around their job as well, which would kill two birds with one stone.
As for Option C, this would be the other thing I'd be okay with, within limit. This might sound odd, but after some past experiences, trusting a players with their own limits is something I am very worried about. People have a way of constantly dodging hits or being better than they should be. This isn't to say everyone is like this; there are just enough people like this to make it a bothersome thing. Option C does remove the restrictions of A... and also opens up the flood gate for the possibility of people being painfully unrealistic.
So after all of that, why did I still pick Option C over A? Because I am willing to try trusting people with this. Try. A very hesitant try, but still a try overall.
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Post by Holly Devanti on Sept 14, 2013 16:00:16 GMT -6
Going with C.
I really feel like a site like this needs to be played on a free form base, as we're not in a video game or copying a video game setting. I can understand a blessing system if anyone really wants it. ... I'm not too helpful with suggesting anything right now because I'm honestly okay with anything.
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Post by Aldebaran Bates on Sept 14, 2013 16:08:41 GMT -6
I really don't know what category my opinion falls under, so here's my Option E.
In a nutshell: Using money for weapons, magic, food and housing is good. Having "magic points" is good. Having health points and weapon upgrades is not good.
Weapons are items that need to be bought and maintained. Spending money on them makes sense. Magic books also cost money, and learning magic takes time, so having a progression system for that makes sense as well.
Personally, I think that the food/housing system adds a basic "randomness" to the site that can spice things up in a pinch. Event A is happening in a character's life, and the fact that they're struggling with rent will affect his choices. Note: this is the subject that I am most flexible with.
However, I do not approve of health points. A person's body is a person's body, and its limits are up to the player. Injuries can be calculated logically: if your character gets stabbed, how long would it take your character to pass out, considering her pain tolerance, current hydration, etc.?
On the same vein, weapon upgrades do not make sense to me. The amount of damage that a weapon does cannot be mathematically calculated for the aforementioned reasons. Getting cut with a sharpened blade does more damage than getting cut with a blunt one, but where exactly was the cut administered? A nick on the arm with a sharp blade will bleed, but getting stabbed in the eye with a blunt blade might kill you.
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If I had to choose another option, I would choose Option C. Freeform play seems to offer the lowest stress levels.
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Post by Xara Raihan on Sept 15, 2013 12:53:38 GMT -6
I like C because freeform is good and numbers are annoying and bad. When there are numbers, there will be people like me who will abuse those numbers..
If I'm not too lazy/busy to abuse them, anyway.
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Post by «Luna» on Sept 15, 2013 13:04:48 GMT -6
The general vote leans towards free form. As such, the money system will be removed. That said... please do threads and posts involving your character's job in some way from time to time. Not every thread has to be job focused! Just don't forget that your character does have an occupation and that if it is an occupation that has its own forum, it is your job to reply to any thread that pops up there looking for service. If multiple people work in a business, taking turns is fine, but these threads need to be attended to.
Moving on... magic and mage ranking is something that is going to be restructured a bit. While fighting, money, and all of that is going to be free form, there is going to be a magic system with an element of surprise for people. No, you don't have to monitor MP or anything. I'm trusting people to understand that magic takes energy and that people with less experience will be able to use it less often. Common sense and all that jazz c: The way to get new magic will be through IC and OOC events, and some storyline progression.
Item trackers will be altered in the near future. An award system will be coming back as well. More details on that later. (Hey, some people really like collecting stuff!)
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